
Survolt
SURVOLT.
Three against three. One ball that gains charge every time it changes hands — pass it enough and it's worth triple. Two targets, three rings each. Forty-five minutes in three periods, and a stamina gauge that decides who's still standing at the end.
A career, and one way to lose it.
You start with five cards and nothing else. Ten seasons, ten matchdays each, two cups and two transfer windows along the way. Finish in the bottom two of your league and the run is over — not a setback, over. Finish in the top two and you climb a division, where everything gets harder.
Every match is simulated by an engine that means it: seven attributes that each feed real formulas, positions on a real court, fatigue that accumulates across a season and injuries that don't wait for a convenient moment.
Twice a season, you take the wheel.
Most matches you watch. But you get two tokens per season, and a token buys you a match played by hand — not the whole ninety possessions, just the ones that matter.
Every run leaves something behind.
Twenty-four challenges, and each one you take pays out in volts. Volts don't die with the run: you spend them at the Powerhouse, on a board of thirteen upgrades that shape the next career before it starts. A free pack at the first window. A bigger starting draw. More seasons before the end. A sixth squad place.
And if that's too easy, there are oaths — voluntary handicaps with a heat rating. The hardest challenges only open at heat you have to swear for.
The Black Season.
Win your tenth season and an eleventh opens. Every squad in it is built from cards that don't exist in the ordinary game. Win that, and the last lock in the game comes off — the one no amount of volts will buy.
Six languages — English, French, German, Dutch, Russian, Japanese
Runs entirely in your browser. No server, no account, no network. Your career lives in your own browser storage and nowhere else.
Every run is a seed. The same seed always produces the same world, the same squads, the same match. Reopening a pack gives you the same card — no rerolling until you like it.
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Survolt-mng |
| Genre | Simulation, Sports, Strategy |
| Tags | Deck Building, Football, Management, Roguelite, Singleplayer, Soccer, Text based |
| Average session | A few hours |
| Languages | German, English, French, Japanese, Dutch, Russian |
| Inputs | Mouse |
| Content | No generative AI was used |





